using Microsoft.Xna.Framework;
using XNA_2DFramwork;

namespace ArtificialIntelligence.Racing
{
    public abstract class Cars : VisualObject
    {

        public Cars(Game game):base(game)
        {

        }

        public override void Draw()
        {
        }

        public void Move(float x, float y)
        {
        }


        public override void Update()
        {
            
        }
    }
}